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I've been spending a lot of time lately learning how to program in 3d using OpenGL. I thought it would be cool to try to spread around some of the knowledge I've gained, so included here is the first of hopefully many tutorials on various topics in 3d rendering. Check it out, and let me know what you think.

Terrain Generation Tutorial

Learn the basics behind heightmaps and terrain generation, then learn a simple iterated algorithm for generating smooth hilly terrain like the pic on the left. Also includes a full C++ class for generating the terrains.
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